3DS MAX室內貼圖材質教程 Pluralsight

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3DS MAX室內貼圖材質教程 Pluralsight – Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3DS MAX

3DS MAX室內貼圖材質教程 Pluralsight

3DS MAX室內貼圖材質教程 Pluralsight

在Substance Painter 2017中製作室內傢俱等貼圖,然後導入到3DS MAX中通過Vray渲染器進行渲染輸出;

In this course, Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max, you will learn how Substance Painter 2017 is used in architectural renderings to create custom textures. First, you will produce several photorealistic 8K texture maps that will bring a higher level of realism to the objects in your scene. Then, you will discover how to set up your materials in 3Ds Max and V-Ray 3.4 to give you more control over the material. Last, you will render the scene to produce realistic results. By the end of this course, will you know how to take your modeled assets from within 3Ds Max, texture them in Substance Painter, and correctly bring everything back into 3Ds Max while rendering in V-Ray.

教程大綱:


  • Course Overview
  • Baking Support Maps in Substance Painter 2
  • Texturing Our Chair
  • Texturing Our Table
  • Texturing Our Ceramic Vase
  • Exporting Assets for V-Ray and Material Setup in 3Ds Max
  • Interior Rendering with V-Ray 3.6

教程下載:https://www.c4dlx.com/thread-244-1-1.html


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