魔獸製作總監採訪:聚焦典獄長 阿爾薩斯非影國主角

魔獸製作總監採訪:聚焦典獄長 阿爾薩斯非影國主角

Q:[Can] The Black Empire is a huge part of the Warcraft universe, and especially lore geeks like us were looking forward to seeing it in all of its glory for years. Are you worried that you might be wrapping this particular story thread a bit too quickly in just a patch, or can we look forward to more in the future?

Q:黑暗帝國是魔獸世界的重要篇章,尤其對我們這樣的劇情挖掘者而言,長久以來都期待見證它的鼎盛時期。你是否會擔心在僅僅一個補丁裡把這段特別的故事打包進去有點太快了?我們能夠期待未來會有更多的內容嗎?

A:You never know where we’re going to end up going in the future. There is a chance we can revisit the Black Empire in more depth. We don’t have any plans to make it today. But I think if you look back at World of Warcraft’s history and lore, any content update we do tends to be pretty heavy. We did the entirety of Argus in a content update and that’s a whole planet that had tremendous depth to it. The Black Empire… We are not going there as much as we are focusing just on N’Zoth and Ny’alotha itself. So we’re definitely leaving that door open for the future. But I think we’re all pretty happy and proud of the offering we have, of what you get to explore in Ny’alotha, the ability to take down the final Old God of Azeroth. It’s going to be exciting.

A:你永遠也不知道故事的發展方向。我們仍有機會回頭重新探索黑暗帝國。現在我們還沒有制定關於它的計劃。但是我認為,如果你回顧魔獸世界的劇情,能看到我們所做的任何內容更新都是非常繁複的。我們在內容更新中展現了阿古斯的全貌,這是一顆頗具深度的完整星球。至於黑暗帝國……我們卻沒有如此深入,我們只是著重表現了恩佐斯和尼奧羅薩這兩塊。因此這扇大門永遠都不會關上。我認為製作團隊對我們展現給大家的內容感到開心和驕傲。玩家可去去探索尼奧羅薩,還可以擊敗艾澤拉斯最後一個古神。這很令人激動。

Q:In the Big Bad Evil section… Most characters are no longer ahead of us (in our way) in the World of Warcraft universe. N’zoth is the last (one) remaining and (we are) killing a great evil character in a raid. So where are the Void Lords in this part?

Q:說到魔獸宇宙裡的大壞蛋們,他們絕大多數已經被我們解決了。恩佐斯是最後那個在團隊副本里被車翻的超級大反派。那虛空大君呢?

A:Is the question about the villains in general or the Void Lords? I’ll try to address both.

A:這個問題是關於一般的反派還是關於虛空大君的?我將同時解答它們。

A:Yes, we are killing the last Old God. We do big things, we’ve done it before; it is going to be really interesting to see how Void Lords react to their last agent dying. You are not necessarily going to get the answers in Visions of N’Zoth, but this certainly sets the table for answering that question in the future. Void Lords are definitely paying attention, they know what’s happening; they are probably not happy about this. That’ll probably be answered later.

A:是的,我們在討伐最後的上古之神。我們成就大業,一如往常;你不一定會在《恩佐斯的幻象》中獲得答案,但這無疑為將來回答這個問題鋪設了基礎。虛空大君當然關注這邊,他們知道發生了什麼;他們大概對發生的事情不是很開心。這些問題或許會在將來得到解答。

A:For villains in the future, I think World of Warcraft has such a tremendous immense lore. We have not only a giant list of people in the universe that we can go visit, explore, and really dive into depths with here, but… I only spoke on the Visions (of N’Zoth) but thinking about the next expansion too, that’s a completely new place that we’ve never been to, which allows us to be really creative with some of those people and the stories behind it. It doesn’t necessarily have the same history that our cosmos does with the Void Lords. There is a rich story ahead of us here, both in Shadowlands and beyond that I’m super excited about. And I think the actions of what’s happening right now on Azeroth, with Visions of N’Zoth will help influence with that future.

A:就未來的反派而言,我認為魔獸世界有著非常龐大的故事供他們參與。我們不光有魔獸世界這個具有大量角色可供我們去認識、探索、以及深入挖掘的宇宙,雖然我只是針對《恩佐斯的幻象》資料片說的,但除此之外,還有我們對下一個資料片的思考,這是一個我們未曾瞭解過的新世界,因此我們在人物和故事設計上可以更加具有創造性。它不一定與我們現在這個存在虛空大君的宇宙有相同的歷史。將來你們會看到豐富的故事,而且不僅限於暗影國度,還有更未來的資料片,我對此非常興奮。我認為艾澤拉斯上正在發生的事情,還有《恩佐斯的幻象》有助於促成那個未來。

Q:Besides Uldum and Vale of Eternal Blossoms, are we going to see new zones invaded by N’Zoth over time?

Q:除了奧丹姆和錦繡谷,之後恩佐斯還會入侵新的地區嗎?

A:For Visions of N’Zoth, we are really looking at Uldum and Vale of Eternal Blossoms. Those are the two zones that are going to be under attack. There are reasons for that. There are ancient titan constructs that exist in those zones so he is really focused on those areas in particular to try to gain a foothold there. So the assaults will be pretty persistent in those two zones for you to go out and try to defend against.

A“在《恩佐斯的幻象》裡,我們的重點關注對象是奧丹姆和錦繡谷。這些是將要遭受進攻的兩個地區。也是有一些理由的。這些地區裡存在著古老的泰坦建築,所以恩佐斯的重點目標是拿下那裡並且站穩腳跟。對這兩個區域發起的進攻將是持久的,你可以挺身而出抵抗他們。

Q:[Ezgi] I still have this ominous looking, ugly eye on my head… Will N’Zoth senpai notice me? And without getting too much into spoiler territory, will those who kept the Gift (of N’Zoth) be awarded or treated differently somehow?

Q:我仍把那個又不祥又邪惡的眼睛頂在頭上……我會引起恩佐斯仙貝的注意嗎?還有,在不涉及太多劇透的情況下,我想知道那些保留了恩佐斯之賜的人會通過某種途徑得到特殊獎勵或特殊待遇嗎?

A:I have the eye on my head as well. Player choice is something that we’ve really been experimenting with in Battle for Azeroth, whether you were a Sylvanas loyalist or a defector, or for Alliance and everyone, you get the option to do the eye thing or not. I don’t know if there is anything in 8.3 that we have where you’re going to have a drastic effect on that. The PvP mode that I was talking about before is a little bit tied and themed into that. If you want to give yourself to your tentacle-y overlord, you can choose to do so and become aggressive to your entire faction. That’s a pretty cool thing we’re playing with and that’s a player choice you can make if you want to succumb to his power in that way.

A:我也拿到眼睛了。玩家做出的選擇是我們在《爭霸艾澤拉斯》資料片裡一直在嘗試的內容。不論你是希爾瓦娜斯忠誠派還是叛逃者,還是為了聯盟和所有人,你都可以選擇去完成或跳過眼睛任務。我不知道8.3裡是不是有什麼內容會因為你是否得到眼睛而產生重大影響。之前我提到的PVP模式跟玩家選擇的關聯比較緊密,主題也接近。如果你想把自己獻給長滿觸鬚的君主,你會變得與你的陣營敵對。這真是一件很酷的事情,如果你想臣服於他的力量,那就這麼做吧。

(Editor’s note: Please keep in mind that Wowhead recently had an interview with Mike Bybee and Steve Danuser, in which they stated that those who kept the Gift of N’Zoth will see some small adjustments to the story and gameplay tailored for those players.

(編者注:要知道,wowhead最近有一篇對Mike Bybee and Steve Danuser的採訪,他們當時表示保留了恩佐斯之賜的玩家會得到量身定做的故事,遊戲玩法也會有一些小調整。

Quoting Mike Bybee: “…there are aspects of story and gameplay that will be adjusted based on if you kept the Gift of N’Zoth.”

Quoting Steve Danuser: “…we wanted to recognize that and give you some special and appropriate little extra layers of story and content.”)

引用Mike Bybee: “……如果你保留了恩佐斯之賜,一些故事和遊戲性將根據你的選擇出現調整。“

引用Steve Danuser “……(前文:Similarly to how we handled the situation if you were loyal to Sylvanas 就像我們對忠於希爾瓦娜斯的玩家做的一樣),我們認可你保留了“恩佐斯之賜”的行動,而且會提供一些合適、而且特殊的額外劇情與遊戲內容。”)

Q:Since we are fighting an Old God in the next patch, I have a lore question. When can we see the interaction between the Old Gods and the Void Lords in the game or in the lore?

Also one more question… After playing 8.3, what is the true intention of Wrathion?

Q:因為我們要在下一個補丁裡與上古之神作戰,我有一個劇情上的問題。我們什麼時候可以在遊戲及相關劇情作品裡見證上古之神與虛空大君的互動?

還有個問題……玩了8.3之後,我想知道拉希奧的真實目的是什麼?

A:That’s a great question. So to answer your question about the Void Lords first… I’m not sure if there is anywhere in the game today you can see that interaction. I think we have alluded to it in other media like we have comics, stories, general things we do outside of the game itself to tell that story. I think at some point you absolutely will see us tell that story more in the game. For the purposes of Visions of N’Zoth, it’s really focused on N’Zoth himself and not the Void Lords because you have an immediate threat that you need to take care of right now. But obviously that will garner the attention of the Void Lords in some way, shape, or form. And there is a lot of story there to tell in the future.

A:很棒的問題。我先回答你關於虛空大君的問題……我不確定現在你能不能在遊戲裡見證到他們的互動。我想我們可能把它用其他的方式展現出來,就像是漫畫、小說這類我們在遊戲以外創作的內容。我認為在某一時刻,你們在遊戲裡絕對可以看到我們在遊戲裡表現的更多的內容。《恩佐斯的幻象》資料片的著重點放在了恩佐斯而不是虛空大君身上,因為這是一個迫在眉睫的威脅需要解決。不論如何,消滅恩佐斯一定會引起虛空大君的注意。未來還有很多東西可講。

A:As for Wrathion… Well, he is an interesting character. He is your ally, he is helping you out, giving you a Legendary Cloak but he is very mysterious and you never really know what he is up to. You never really know his plan. Clearly he sees the need for us to take care of N’Zoth right now and this threat to our world. He has got a lot righting on this too, so he’s definitely your buddy. For the future, who knows? He tends to vanish and disappear for a while, and you really never know what he is up to. So I think there is a lot more story to tell. He is a deep, rich character that has come about since Cataclysm days, and he’s really evolved over time.

A:然後說到拉希奧……他是一個有趣的角色。他是你的盟友,幫了你很多,給你橙披,但他是一個非常神秘的人,你永遠不能徹底瞭解他在做什麼。你永遠也不能全盤獲悉他的計劃。顯然,他預見到了我們需要即刻應對恩佐斯對世界帶來的威脅。他也為此付出了頗多努力,所以他絕對是你的好夥伴。再說未來,誰又知道呢?他往往有一段時間是無影無蹤的,讓你始終不能摸清他的蹤跡。所以我認為將來還有更多故事可講呢。他是一個有深度、有內容的角色,自大災變登場與日俱進。

Q:[Miraç] My question is related to the Death Knights of the allied races. We are going to have a storyline with Bolvar but this is going to be open to players who have pre-purchased the next expansion. In a chronological way, are we going to play that storyline as if it is some time in the future, or does it actually take place when we play it?

Q:我的問題是關於同盟種族死亡騎士的。接下來有一個關於伯瓦爾的故事線,但這是給預購了下個資料片的人開放的。從時間順序方面來說,這條任務線是被設定在了在未來的某個時間點嗎?還是在我們體驗它的時候就實際發生了?

Q:Also, is it possible to play an allied race Death Knight and get the Heritage Armor?

Q:另外,可以用同盟種族死亡騎士拿同盟種族傳承護甲嗎?

A:Yes to your second question. You can play any allied race Death Knight, you’ll get Heritage armor for leveling naturally to 110.

A:對於你第二個問題的回答是:Yes。你可以玩同盟DK,手動升到110級就能拿傳承護甲了。

A:For the first one about the story… For Visions of N’Zoth, we wanted to allow people that are going to be joining us in Shadowlands to get a head start on playing these allied races. That’s going to be a really cool experience that we’re super excited about. At some point, I do imagine that when we get to that expansion, when everyone is playing it, everyone will be able to play those characters. It’s going to be an interesting moment for people to see what it is like to be raised as a Lightforged Draenei Death Knight. It is kind of antithetical. For me, even before that, going Lightforged Draenei Shadow Priest was kind of that completely opposite fantasy which is something I really like to play with. Dark Iron Dwarf Holy Priest was another I tried too. They are just fun to do, and I’m really glad that we do have the opportunity to open this up to more people so that you can play with the race that speaks to you with the class that you want to play.

A:The allied race Death Knight experience is not (taking place) in the future, it is in the present.

A:然後是第一個劇情方面的問題……我們想要將在9.0加入遊戲的玩家可以搶先體驗這些同盟種族DK。這會是很棒的體驗,我們對此感到興奮。我有時會想象,當我們能玩到這個資料片後,當玩家都在體驗內容時,他們能玩到這些角色。對於人們來說,體驗用光德被作為DK復活是一個有趣的時刻。這是兩種截然不同的元素組合而成的。以前我用光鑄德萊尼玩暗影牧師,我喜歡這種完全相反的幻想。我也嘗試過黑鐵矮人神牧,我非常高興我們有機會把這些扮演起來很有趣的角色帶給更多人,這樣你就可以把你想玩的種族和你想玩的職業組合起來。同盟種族DK體驗不是將來時,而是現在時。

Q:Will we see in-game sources or storylines that will teach us more about the Old Gods, their motivations and nature? We can think of the lore but it’s lore about the knowledge of Old Gods and Void Lords, and the rest is externals from the game currently.

Q:我們能否在遊戲內找到信息或故事線讓我們進一步瞭解古神的動機和本質呢?但這些背景故事是關於古神和虛空大君的知識,其餘的是來自於現階段遊戲的外部訊息。

A:Even though the Old Gods have been villains and enemies that we’ve killed, we certainly haven’t explained a lot in game around that, and that’s intentional. You don’t necessarily see or know their motivations, of their origins, where they came from, or why they are on Azeroth. You don’t know exactly what is going on with the Void Lords and what their ultimate goals and plans are. We do explain a little bit more out of the game, but that’s a large vector for us to explore in game, should we choose to do so in the future. Obviously there is a lot there, this book is not done, the door is not closed. We may be killing the last one but it provides just as many questions as it does answers.

A:我們沒對我們在遊戲裡戰勝的“惡棍”“反派”上古之神做出太多的解釋說明,這是有意為之。你不一定能搞清楚他們的動機、起源、從哪來、為什麼出現在艾澤拉斯。你無法看透虛空大君的行動、終極目標和相應的計劃。我們的確在遊戲外對此做了一些解釋。但就未來而言,我們會著重在遊戲內做解釋。顯然要探索的內容還有很多。我們能夠殺死最後一個古神,但它解開了謎題,也留下了謎題。

Q:Are the new allied races (mechagnomes and vulpera) that are coming with Visions of N’Zoth going to be somewhat related to the lore of N’Zoth, or are they just like the races recruited during the expansion?

Q:《恩佐斯的幻象》加入的新同盟種族(機械侏儒和狐人)跟恩佐斯的背景故事有一定的關聯性嗎?還是說他們與在BfA裡招募的同盟種族一樣?

A:As you’ve gone through Battle for Azeroth, you’ve met the vulpera and especially in Rise of Azshara, you’ve really got to meet the mechagnomes. You’ve got to learn a little bit more about their story. This story isn’t tied to Visions of N’Zoth for either of those two races, it is tied more to Battle for Azeroth as a whole. So you’ll get to experience what it’s like to recruit them into your allegiance with the Horde or the Alliance.

A:你在BfA裡與狐人相遇,然後在《艾薩拉的崛起》裡與機械侏儒相遇。你必須更多瞭解他們的故事。這兩個同盟種族都跟《恩佐斯的幻象》無關,總的來說他們更多地跟BfA有關。你將體驗招募他們作為同盟種族加入部落或聯盟的過程。

Q:Are we going to see Arthas back in Shadowlands? And is there a chance that we might see some characters that died during Legion like Varian or Gul’dan?

Q:我們會在暗影國度看到阿爾薩斯迴歸嗎?我們有機會看到那些在7.0中逝去的角色(比如瓦里安和古爾丹)嗎?

A:Shadowlands absolutely provides us an opportunity to explore some of those stories in more depth. I think we talked about some of the more major characters at BlizzCon like Draka, and there are others as well.

A:暗影國度確實給了我們深入探索某些故事的機會。我記得我們在玻璃渣控上探討了一些重要角色,比如德拉卡和其他一些角色。

A:Arthas himself, I don’t think, is going to be a major focus. You may run into him in Shadowlands, but the story of Shadowlands isn’t about Arthas. It is more about Sylvanas, the Jailer, what is going on, how the machine of death is broken and how we need to fix that. And Arthas isn’t really a huge player in that game. You may find him, you may see him, you may interact with him but I think there are some other players that are going to help you out a little bit more.

A:我不認為阿爾薩斯本人會站在聚光燈下。你可能會在暗影界遇見他,但暗影國度的故事跟阿爾薩斯無關。它更多地聚焦在希爾瓦娜斯、典獄長身上發生了什麼、死亡機器怎樣壞的、我們怎麼去修復它。阿爾薩斯在其中戲份不多。你也許會找到他,和他見面,和他互動。但我覺得其他參與事件的角色會幫你更多。

接下來的內容與劇情可能有一定的關聯度:

Q:[Ezgi] My question is not strictly 8.3 related but it has some kind of relation to it. As we know, from a lore point of view, that Horde and Alliance decided to “break the cycle.” But as we know from BlizzCon, there will be no faction merge or “Let’s be friends and play together!” situation. Do you have any plans to address this or maybe even ease the faction restrictions? Will we see any progress towards “breaking the cycle” in 8.3?

Q:嚴格來說我的問題不是跟8.3有關的,但還是有一定的關聯性。就我們知道的、以劇情的視點來看,部落和聯盟決定“打破輪迴”。但就我們從暴雪嘉年華瞭解到的,將來不會有陣營合併或者“讓我們做朋友、來一起玩吧!”這樣的情況。你們有什麼計劃來處理這個問題甚至放寬陣營限制嗎?我們會在8.3看到“打破輪迴”這方面的進展嗎?

A:In terms of breaking the cycle, that was definitely a really powerful story moment for us. It doesn’t come with any gameplay changes as of now. In the future, you never know what is going to happen, where the story is going to take us, and what makes sense for the game.

A:打破輪迴絕對是一個非常震撼的劇情時刻。到目前為止它還不會產生任何遊戲玩法上的變化。你永遠不知道未來的走向,也不知道故事會把我們帶到哪裡,以及什麼對遊戲本身產生意義。

A:To me as a Horde player, I actually still enjoy going out in the world PvP and smashing Alliance. That feels good! And I think there is a large part of our player base that still needs that, and we want to serve that too.

A:我是個部落玩家,對我來說,我仍然喜歡開世界PVP出門把聯盟碾碎。那感覺真棒!我認為大部分玩家仍然需要世界PVP,我們也想提供這些。

A:In terms of cross-faction though, we’ve experimented with that a little bit internally to see what it’d feel like. We don’t have anything to announce today but it’s a cool idea.

A:我們內部在跨陣營方面做了一些實驗,以觀察它的具體情況。現在我們沒什麼要公佈的,但這確實是個很cool的點子。

Q:As a Horde main player, I’d like to play with some allied races of the Alliance but it is quite challenging to unlock some of them. Are you going to add some catch-up mechanics?

Q:作為一個主部落玩家,我想玩些聯盟的同盟種族。但解鎖起來真的很有挑戰性。你們會增加一些追趕機制嗎?

A:As a Horde player myself, I have the same experience. I actually just got my Kul Tiran allied race about two weeks ago. It is quite challenging than getting the ones like Zandalari trolls; that one I almost just got by logging in because I was as progressed as I could be with my Horde characters.

A:我自己作為部落玩家有同樣的體驗。我兩週前剛解鎖庫爾提拉斯人。因為我的部落角色有積累,所以我每天上線打一打就解鎖了贊達拉巨魔,但解鎖庫人比解鎖贊達拉那樣的種族更具挑戰性。

A:We’ve gone back and loosened restrictions on previous allied races in the past. I think that’s something that we feel good about and we’ll probably continue to do as time goes on. I think what the core concepts of allied races that have really resonated with the fans is that it is a story, it is how you recruit these people as allies. Learning that story, going through that process… There is a meaning behind it. So as a Horde player, not knowing much about the Kul Tiran culture or race at all, it seems like you’ll probably want to know a little bit about that before you get the ability to recruit them into your Alliance. So going back and doing that is important.

A:此前我們已經放寬了對同盟種族的解鎖條件。我想這是件讓我們感覺到很棒的事情,大概我們接下來還會這麼做。我認為同盟種族的核心概念是用招募他們加入的過程來引起粉絲的共鳴。體驗故事發生的過程是頗具意義的。作為一名部落玩家,你對庫人的種族文化知之甚少,在你能解鎖他們加入聯盟同盟種族之前,你也許會想要了解他們。所以回到遊戲中重新設計是一件重要的事情。

A:In terms of the restrictions we have on it today, I don’t think we have any plans to lower it right now but we’ve done that in the past, and I think it’s something we can consider doing in the future.

A:就我們現在的解鎖條件而言,我不認為我們會有再降低難度的計劃,但我們以前已經降低過了,我想我們可以考慮以後這麼做。

Q:[Can] There was an announcement that you were planning to find a way to give players patch music, starting with 8.3. Are you going to treat us with older expansions’ patch music as well?

Q:以前有公告說你們要從8.3開始發行各個小版本的音樂原聲。你們還會一併提供舊資料片版本的音樂嗎?

A:I actually don’t know what our plans are for the patch music portion of it or the music of World of Warcraft. I can follow up with one of my producers who would know a little bit more about that. I do know the music that we can pump out has been absolutely phenomenal, and we’ve done some of the best work in Battle for Azeroth that we’ve ever done.

A:我確實不知道我們的計劃是放出部分小版本音樂原聲還是整個遊戲的音樂。我可以問問我的產品們,他們在這方面瞭解的更多。我們演奏出的絕對是非凡的音樂,我們對BfA付出了最大的努力。

A:I know this is more sound effects related than music but we had a cool team demonstration of how they made some sound effects for the Visions, and the Horrific Visions specifically to make it sound more Old God-like, where one of our sound designers actually built an instrument out of a metal trash can, some hangers and a cello bow, and actually tried to play the vocal cords of what an Old God might sound like. The creativity down there is second to none, and of course we’d want to share that with the community. I’ll try to get you the details on that after the interview.

A:我知道對於配樂來說,聲音效果比音樂更重要,我們有一個很cool的幕後介紹展示了團隊是怎麼給《恩佐斯的幻象》製作聲音效果的,為了讓驚懼幻象聽起來更有上古之神味兒,其中一個音響設計師用一個金屬垃圾桶、一些衣架和一個大提琴琴弓做了個樂器,試圖讓它發出的聲音聽起來更像一個上古之神。他們的創造力無人能及,當然我們也願意在社區分享它。這次採訪後我會試著告訴你細節。

Additional info received after the interview:

We will start with our current Visions of N’Zoth patch and continue to release updates going forward. As time permits, we will go back and release prior patch music as well.

採訪後收到的信息補充:

我們要開始當前的《恩佐斯的幻象》版本並且持續發佈更新。如果時間允許,我們也會去發佈之前的小版本音樂。

其餘的是玩家詢問“在接下來的版本可能會在遊戲中加入……嗎?”。當然,製作總監的回答風格與前面的“說了很多又彷彿什麼都沒說”保持了高度一致。

- 跨陣營聲望合併

- 小號披風追趕機制

- 分階段開放內容(類似神器知識等級上限)

- 從PVP中獲得升級裝備的道具

- PVP弱勢職業(比如增強薩)加強

- 用考古把以前版本被淘汰的物品復活

- 增加驚懼幻象的每週次數上限(每週鑰匙獲取)

- 9.0的肝肝肝裝備(如特質裝精華披風)

- 賽季鑰匙大師成就獎勵

- 完成突襲入侵任務對遊戲世界本身的影響

- 下個版本的PVP日常世界任務

- 精華技能與職業技能融合

- 同戰網跨角色橙武幻化

- 新拍賣行的持續優化

- 10人團本

- 中東服務器


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