python3的pygame的五子棋佈局設置和代碼詳細分析

1.五子棋


python3的pygame的五子棋佈局設置和代碼詳細分析

2.今天來講解五子棋的python3用pygame設置,注意黑子和白子的大小,本文中50×50,968B

圖如下:小bug:是正方形,不是圓形,可以自己改一改玩。


python3的pygame的五子棋佈局設置和代碼詳細分析

黑子


python3的pygame的五子棋佈局設置和代碼詳細分析

白子

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★詳細講解,代碼裡有註釋★

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3.python的pygame格式基本固定,第1步:

<code>#---第1步---導出模塊---
import numpy as np

import pygame
import sys
import traceback
import copy
from pygame.locals import */<code>

4.第2步:

<code>#---第2步---定義顏色---
bg=(240,255,240) #背景顏色=蜜露色,bg=background
cb=(0,100,0) #cb=checkerboard=棋盤網格線顏色,darkgreen
bc=(148,0,211) #按鈕顏色=暗紫色,bc=buttoncolor
lz=(0,0,0) #lz=落子文字顏色設置=black=黑色
dwd=(255,0,0) #棋盤中間的定位點顏色,dwd=定位點=red/<code>

5.第3步:

<code>#---第3步---遊戲初始化---
pygame.init()
#用於控制順序
t=True
#用於結束遊戲後阻止落子
running=True/<code>

6.第4步:

<code>#---第4步---繪製棋盤---
def Draw_a_chessboard(screen):
screen.fill(bg) #填充背景色=蜜露色,不耀眼
#畫棋盤
for i in range(21):
pygame.draw.line(screen, cb, (40*i+3, 3), (40*i+3, 803))
pygame.draw.line(screen, cb, (3, 40*i+3), (803, 40*i+3))
#畫邊線,四條邊
pygame.draw.line(screen, cb, (3, 3), (803, 3),5)
pygame.draw.line(screen, cb, (3, 3), (3, 803),5)
pygame.draw.line(screen, cb, (803, 3), (803, 803),5)
pygame.draw.line(screen, cb, (3, 803), (803, 803),5)
#畫定位點,dwd是red顏色,6為大小

pygame.draw.circle(screen, dwd, (163, 163), 6)
pygame.draw.circle(screen, dwd, (163, 643), 6)
pygame.draw.circle(screen, dwd, (643, 163), 6)
pygame.draw.circle(screen, dwd, (643, 643), 6)
pygame.draw.circle(screen, dwd, (403, 403), 6)
#畫‘悔棋按鈕’、‘重新開始’和‘退出’按鈕
#900=x,350,500,650=y,200和100是按鈕框大小
pygame.draw.rect(screen,bc,[900,350,200,100],15)
pygame.draw.rect(screen,bc,[900,500,200,100],15)
pygame.draw.rect(screen,bc,[900,650,200,100],15)
#字體是自己下載的hwfs=華文仿宋,放在根目錄下
s_font=pygame.font.Font('hwfs.ttf',40)

#按鈕定義文字、顏色和位置
text1=s_font.render("悔棋按鈕",True,bc)
text2=s_font.render("重新開始",True,bc)
text3=s_font.render("退出遊戲",True,bc)
screen.blit(text1,(920,370))
screen.blit(text2,(920,520))
screen.blit(text3,(920,670))/<code>

7.第5步:

<code>#---第5步---繪製棋子---
# (橫座標,縱座標,屏幕,棋子顏色(1代表黑,2代表白))
def Draw_a_chessman(x,y,screen,color):
#注意b.png=黑子,w.png=白子,大小=50×50,968B,可惜是正方形,不是圓形
#也是放在根目錄下,我把圖片也上傳了,最好用改圖軟件修改成圓形,就完美了
if color==1:
Black_chess=pygame.image.load("b.png").convert_alpha()
screen.blit(Black_chess,(40*x+3-15,40*y+3-15))
if color==2:
White_chess=pygame.image.load("w.png").convert_alpha()
screen.blit(White_chess,(40*x+3-15,40*y+3-15))/<code>

8.第6步:

<code>#---第6步---繪製帶有棋子的棋盤---
def Draw_a_chessboard_with_chessman(map,screen):
screen.fill(bg)
Draw_a_chessboard(screen)
for i in range(24):
for j in range(24):
Draw_a_chessman(i+1,j+1,screen,map[i][j])/<code>

9.第7步:有一個知識點:列表和重複列表的表示方法

<code>#---第7步---定義存儲棋盤的列表,大一點沒關係---
map=[]
for i in range(24):
#map.append([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
#等同於下面的
map.append([0]*24)/<code>

10.第8步:

<code>#---第8步---清零map列表---
def clear():
global map
for i in range(24):
for j in range(24):
map[i][j]=0/<code>

11.第9步:

<code>#---第9步---判斷是否勝利---
#---這是關鍵---
def win(i, j):
k = map[i][j]
p=[]
for a in range(20):
p.append(0)
for i3 in range(i-4,i+5):
for j3 in range(j-4,j+5):
if (map[i3][j3] == k and i3 - i == j3 - j and i3 <= i and j3 <= j):
p[0]+=1
if (map[i3][j3] == k and j3 == j and i3 <= i and j3 <= j):

p[1]+=1
if (map[i3][j3] == k and i3 == i and i3 <= i and j3 <= j):
p[2]+=1
if (map[i3][j3] == k and i3 - i == j3 - j and i3 >= i and j3 >= j):
p[3]+=1
if (map[i3][j3] == k and j3 == j and i3 >= i and j3 >= j):
p[4]+=1
if (map[i3][j3] == k and i3 == i and i3 >= i and j3 >= j):
p[5]+=1
if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i and j3 >= j):
p[6]+=1
if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i and j3 <= j):
p[7]+=1
if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):
p[8]+=1
if (map[i3][j3] == k and j == j3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):
p[9]+=1
if (map[i3][j3] == k and i == i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):
p[10]+=1
if (map[i3][j3] == k and j - j3 == i - i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):
p[11]+=1
if (map[i3][j3] == k and j == j3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):
p[12]+=1
if (map[i3][j3] == k and i == i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):
p[13]+=1
if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 1 and i3 >= i - 3 and j3 >= j - 1 and j3 <= j + 3):
p[14]+=1
if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i - 1 and i3 <= i + 3 and j3 <= j + 1 and j3 >= j - 3):
p[15]+=1
if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
p[16]+=1
if (map[i3][j3] == k and j == j3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
p[17]+=1
if (map[i3][j3] == k and i == i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
p[18]+=1
if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
p[19]+=1
for b in range(20):
if p[b]==5:
return True
return False/<code>

12.第10步:

<code>#---第10步---提示器設置和顯示文字
def text(s,screen,x):
pygame.draw.rect(screen,bg,[850,100,1200,100])
s_font=pygame.font.Font('hwfs.ttf',x)
#顯示落子的文字提示:黑棋或白棋落子,及顏色lz=黑色

s_text=s_font.render(s,True,lz)
screen.blit(s_text,(880,100))
#是不斷刷新的,沒點一次白子和黑子交替顯示
pygame.display.flip()/<code>

13.第11步:

<code>#---第11步---主函數---
def main():
#全局變量:t和running定義引用過來
#map和maps 前面已定義棋盤列表---用來悔棋存儲
global t,map,running,maps
clear()
map2=copy.deepcopy(map)
maps=[map2]
#窗口大小設置寬1400×高900
screen = pygame.display.set_mode([1400,900])
#窗口標題
pygame.display.set_caption("五子棋v1.0")
Draw_a_chessboard(screen)
pygame.display.flip()
clock=pygame.time.Clock()
while True:
#只有running為真才能落子,主要用於遊戲結束後防止再次落子
if running:
if t:
color=1
text('黑棋落子',screen,54)
else:
color=2
text('白棋落子',screen,54)

for event in pygame.event.get():
#在pygame中的while循環中這一步我覺得必須的
if event.type ==pygame.QUIT:
pygame.quit()
sys.exit()

elif event.type == MOUSEBUTTONDOWN:

if event.button == 1:
x,y=event.pos[0],event.pos[1]
for i in range(19):
for j in range(19):
#點擊棋盤相應位置
if i*40+3+20 #在棋盤相應位置落相應顏色棋子
Draw_a_chessman(i+1,j+1,screen,color)
map[i][j]=color
map3=copy.deepcopy(map)
maps.append(map3)
#判斷落子後是否有五子一線
if win(i,j):
if t:
text('黑棋victory,請重新遊戲',screen,40)
else:
text('白棋victory,請重新遊戲',screen,40)
#阻止再往棋盤落子
running=False
pygame.display.flip()
t=not t
#如果點擊‘重新開始’
if 900 running=True
main()
#點擊‘退出遊戲’
elif 900 pygame.quit()
sys.exit()
#點擊‘悔棋按鈕’
elif 900 del maps[len(maps)-1]
map=copy.deepcopy(maps[len(maps)-1])
#切換順序
t=not t
Draw_a_chessboard_with_chessman(map,screen)
#悔棋完成,全部為0就阻止再次悔棋
x,y=0,0
clock.tick(60)
/<code>

14.第12步:python的代碼以下的格式解讀和分析

當模塊被直接運行時,以下代碼塊將被運行,當模塊是被導入時,代碼塊不被運行。

即:選擇性地執行代碼,作為模塊被導入時不能運行;只有作為腳本文件直接被運行時才運行

<code>#---第12步---模塊main---
if __name__ == "__main__":
main()
/<code>

15.效果圖


python3的pygame的五子棋佈局設置和代碼詳細分析


哈哈哈哈,自娛自樂,分享出來,有缺點。

大家也可以自定義顏色,文字,白子和黑子的圖片呀,還可以加背景音樂。


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