150+行Python代碼實現帶界面的數獨遊戲

150行代碼實現圖形化數獨遊戲

今天閒著沒事幹,以前做過html+js版的數獨,這次做個python版本的,界面由pygame完成,數獨生成由遞歸算法實現,由shuffle保證每次遊戲都是不一樣的情況,have fun;

功能列表:

  • 圖形化的數獨遊戲;
  • python實現,依賴pygame庫;
  • 隨機生成遊戲,每次運行都不一樣;
  • 數字填入後的正確性判斷以及顏色提示;
  • 顯示剩餘需填入的空格,已經操作的次數;
  • 難度可選,通過修改需要填入的空的數量;

遊戲界面

初始界面

150+行Python代碼實現帶界面的數獨遊戲

過程中界面

150+行Python代碼實現帶界面的數獨遊戲

運行方式

<code>python main.py 15
/<code>

這裡的15表示需要填入的空格數量為15,理論上這個值越大,難度就越高,大家可以隨機調整,或者設置容易、簡單、困難、地獄等對應不同的值即可,很方便修改;

150+行Python代碼實現帶界面的數獨遊戲

程序分析

界面部分

這部分很簡單的通過pygame來實現,主要使用了其中的主循環、鼠標鍵盤監聽、畫矩形線條、字體、顏色控制等,理解起來很容易,對於這部分不太熟悉的同學,這樣理解就好:pygame的主循環中一方面負責接收用戶輸入,一般就是鼠標和鍵盤,另一方面負責實時更新界面顯示內容

150+行Python代碼實現帶界面的數獨遊戲

對於界面上各部分內容的繪製的函數封裝

<code># 繪製背景部分,這裡就是9*9的九宮格
def draw_background():
# white background
screen.fill(COLORS['white'])

# draw game board
pygame.draw.rect(screen,COLORS['black'],(0,0,300,900),5)
pygame.draw.rect(screen,COLORS['black'],(300,0,300,900),5)
pygame.draw.rect(screen,COLORS['black'],(600,0,300,900),5)

pygame.draw.rect(screen,COLORS['black'],(0,0,900,300),5)
pygame.draw.rect(screen,COLORS['black'],(0,300,900,300),5)
pygame.draw.rect(screen,COLORS['black'],(0,600,900,300),5)

# 將用戶選中的各自背景改為藍色塊表示選中
def draw_choose():
pygame.draw.rect(screen,COLORS['blue'],(cur_j*100+5,cur_i*100+5,100-10,100-10),0)

# 繪製九宮格中的數字,包括本來就有的,以及用戶填入的,本來就在的用灰色,用戶填入的如何合法則為綠色,否則為紅色,是一種提示
def draw_number():
for i in range(len(MATRIX)):
for j in range(len(MATRIX[0])):
_color = check_color(MATRIX,i,j) if (i,j) in BLANK_IJ else COLORS['gray']
txt = font80.render(str(MATRIX[i][j] if MATRIX[i][j] not in [0,'0'] else ''),True,_color)
x,y = j*100+30,i*100+10
screen.blit(txt,(x,y))

# 繪製最下方的當前空格子數量以及用戶的操作數量
def draw_context():
txt = font100.render('Blank:'+str(cur_blank_size)+' Change:'+str(cur_change_size),True,COLORS['black'])
x,y = 10,900
screen.blit(txt,(x,y))
/<code>

主循環中對上述函數的調用以及鼠標鍵盤事件處理

<code># 主循環,負責監聽鼠標鍵盤時間,以及刷新界面內容,以及檢查是否贏得了遊戲
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
break
elif event.type == pygame.MOUSEBUTTONDOWN:
cur_j,cur_i = int(event.pos[0]/100),int(event.pos[1]/100)
elif event.type == event.type == pygame.KEYUP:
if chr(event.key) in ['1','2','3','4','5','6','7','8','9'] and (cur_i,cur_j) in BLANK_IJ:
MATRIX[cur_i][cur_j] = int(chr(event.key))
cur_blank_size = sum([1 if col==0 or col=='0' else 0 for row in MATRIX for col in row])
cur_change_size +=1
# background
draw_background()
# choose item
draw_choose()
# numbers
draw_number()
# point
draw_context()
# flip
pygame.display.flip()

# check win or not
if check_win(MATRIX_ANSWER,MATRIX):
print('You win, smarty ass!!!')
break

pygame.quit()
/<code>

生成表示數獨的二維數組

相對於界面部分,這部分在邏輯上要難一些,思路以遞歸為核心,輔以隨機性,得到一個每次生成都不一致的數獨遊戲,生成思路簡單描述如下:

  1. 遍歷每個空格,填入目前為止合法的數字;
  2. 如果有數字可以填入,則繼續向下一個空格;
  3. 如果沒有數字可以填入,表示之前的數字有問題,則結束遞歸;
  4. 當遞歸到最後一個格子的下一個時,表示已經生成完畢,返回即可;
  5. 這個過程中對1~9這九個數字的遍歷數字會經過shuffle處理,保證隨機性而不是每次都得到同一個合法的數獨數組;
150+行Python代碼實現帶界面的數獨遊戲

生成過程代碼

遞歸的一個優勢是通常代碼都很短,當然閱讀性不強,歡迎大佬們改為循環;

<code>def shuffle_number(_list):
random.shuffle(_list)
return _list

def check(matrix,i,j,number):
if number in matrix[i]:
return False
if number in [row[j] for row in matrix]:
return False
group_i,group_j = int(i/3),int(j/3)
if number in [matrix[i][j] for i in range(group_i*3,(group_i+1)*3) for j in range(group_j*3,(group_j+1)*3)]:
return False
return True

def build_game(matrix,i,j,number):
if i>8 or j>8:
return matrix
if check(matrix,i,j,number):
_matrix = [[col for col in row] for row in matrix]
_matrix[i][j] = number
next_i,next_j = (i+1,0) if j==8 else (i,j+1)
for _number in shuffle_number(number_list):
__matrix = build_game(_matrix,next_i,next_j,_number)
if __matrix and sum([sum(row) for row in __matrix])==(sum(range(1,10))*9):
return __matrix
return None
/<code>

隨機覆蓋數獨數組中的N個位置

  • matrix_all表示整個數獨數組
  • matrix_blank表示部分被替換為0的用於顯示的數組
  • blank_ij表示被覆蓋位置的i和j
<code>def give_me_a_game(blank_size=9):
matrix_all = build_game(matrix,0,0,random.choice(number_list))
set_ij = set()
while len(list(set_ij))<blank> set_ij.add(str(random.choice([0,1,2,3,4,5,6,7,8]))+','+str(random.choice([0,1,2,3,4,5,6,7,8])))
matrix_blank = [[col for col in row] for row in matrix_all]
blank_ij = []
for ij in list(set_ij):
i,j = int(ij.split(',')[0]),int(ij.split(',')[1])
blank_ij.append((i,j))
matrix_blank[i][j] = 0
return matrix_all,matrix_blank,blank_ij
/<blank>/<code>

最後附上全部代碼

大家也可以直接從我的Github倉庫fork下來直接運行;

main.py:主流程+界面+執行

<code>import sys

import pygame
from pygame.color import THECOLORS as COLORS

from build import print_matrix,give_me_a_game,check

def draw_background():
# white background
screen.fill(COLORS['white'])

# draw game board
pygame.draw.rect(screen,COLORS['black'],(0,0,300,900),5)
pygame.draw.rect(screen,COLORS['black'],(300,0,300,900),5)
pygame.draw.rect(screen,COLORS['black'],(600,0,300,900),5)

pygame.draw.rect(screen,COLORS['black'],(0,0,900,300),5)
pygame.draw.rect(screen,COLORS['black'],(0,300,900,300),5)
pygame.draw.rect(screen,COLORS['black'],(0,600,900,300),5)

def draw_choose():
pygame.draw.rect(screen,COLORS['blue'],(cur_j*100+5,cur_i*100+5,100-10,100-10),0)

def check_win(matrix_all,matrix):

if matrix_all == matrix:
return True
return False

def check_color(matrix,i,j):
_matrix = [[col for col in row]for row in matrix]
_matrix[i][j] = 0
if check(_matrix,i,j,matrix[i][j]):
return COLORS['green']
return COLORS['red']

def draw_number():
for i in range(len(MATRIX)):
for j in range(len(MATRIX[0])):
_color = check_color(MATRIX,i,j) if (i,j) in BLANK_IJ else COLORS['gray']
txt = font80.render(str(MATRIX[i][j] if MATRIX[i][j] not in [0,'0'] else ''),True,_color)
x,y = j*100+30,i*100+10
screen.blit(txt,(x,y))

def draw_context():
txt = font100.render('Blank:'+str(cur_blank_size)+' Change:'+str(cur_change_size),True,COLORS['black'])
x,y = 10,900
screen.blit(txt,(x,y))

if __name__ == "__main__":
# init pygame
pygame.init()

# contant
SIZE = [900,1000]
font80 = pygame.font.SysFont('Times', 80)
font100 = pygame.font.SysFont('Times', 90)

# create screen 500*500
screen = pygame.display.set_mode(SIZE)

# variable parameter
cur_i, cur_j = 0,0
cur_blank_size = int(sys.argv[1])
cur_change_size = 0

# matrix abount
MATRIX_ANSWER,MATRIX,BLANK_IJ = give_me_a_game(blank_size=cur_blank_size)
print(BLANK_IJ)
print_matrix(MATRIX)

# main loop
running = True
while running:
for event in pygame.event.get():

if event.type == pygame.QUIT:
running = False
break
elif event.type == pygame.MOUSEBUTTONDOWN:
cur_j,cur_i = int(event.pos[0]/100),int(event.pos[1]/100)
elif event.type == event.type == pygame.KEYUP:
if chr(event.key) in ['1','2','3','4','5','6','7','8','9'] and (cur_i,cur_j) in BLANK_IJ:
MATRIX[cur_i][cur_j] = int(chr(event.key))
cur_blank_size = sum([1 if col==0 or col=='0' else 0 for row in MATRIX for col in row])
cur_change_size +=1
# background
draw_background()
# choose item
draw_choose()
# numbers
draw_number()
# point
draw_context()
# flip
pygame.display.flip()

# check win or not
if check_win(MATRIX_ANSWER,MATRIX):
print('You win, smarty ass!!!')
break

pygame.quit()
/<code>

build.py:生成數獨數組部分

<code>import random

def print_matrix(matrix):
print('—'*19)
for row in matrix:
print('|'+' '.join([str(col) for col in row])+'|')
print('—'*19)

def shuffle_number(_list):
random.shuffle(_list)
return _list

def check(matrix,i,j,number):
if number in matrix[i]:
return False
if number in [row[j] for row in matrix]:
return False
group_i,group_j = int(i/3),int(j/3)
if number in [matrix[i][j] for i in range(group_i*3,(group_i+1)*3) for j in range(group_j*3,(group_j+1)*3)]:

return False
return True

def build_game(matrix,i,j,number):
if i>8 or j>8:
return matrix
if check(matrix,i,j,number):
_matrix = [[col for col in row] for row in matrix]
_matrix[i][j] = number
next_i,next_j = (i+1,0) if j==8 else (i,j+1)
for _number in shuffle_number(number_list):
#_matrixs.append(build_game(_matrix,next_i,next_j,_number))
__matrix = build_game(_matrix,next_i,next_j,_number)
if __matrix and sum([sum(row) for row in __matrix])==(sum(range(1,10))*9):
return __matrix
#return _matrixs
return None

def give_me_a_game(blank_size=9):
matrix_all = build_game(matrix,0,0,random.choice(number_list))
set_ij = set()
while len(list(set_ij))<blank> set_ij.add(str(random.choice([0,1,2,3,4,5,6,7,8]))+','+str(random.choice([0,1,2,3,4,5,6,7,8])))
matrix_blank = [[col for col in row] for row in matrix_all]
blank_ij = []
for ij in list(set_ij):
i,j = int(ij.split(',')[0]),int(ij.split(',')[1])
blank_ij.append((i,j))
matrix_blank[i][j] = 0
return matrix_all,matrix_blank,blank_ij

number_list = [1,2,3,4,5,6,7,8,9]
matrix = [([0]*9) for i in range(9)]
if __name__ == "__main__":
print_matrix(build_game(matrix,0,0,random.choice(number_list)))
/<blank>/<code>

總結

如果刻意減少代碼的話,實際應該控制在100行以內,這也充分表達了python的強大,確實可以在很短的時間內完成一些看似複雜的工作,這個例子供一些同學上手python個人覺得還是不錯的,沒有太複雜的用法,對界面開發有一點點了解,對遞歸有一些理解基本就能完全掌握這份代碼,希望大家玩的開心,挑戰一下50個空格,哈哈,反正我沒通過,太難了。。。。

最後

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